There's so many things about me it hurts.

July 24, 2014 at 2:04am
830 notes
Reblogged from amazingatheist




Tumblr, you have done it, along with 4chan. I am a man of my word, and will fulfill my part of the bargain.

Now, remember the rules: nothing lethal or extremely dangerous. 

Whichever response occurs most will be the winner. What would you like to see?

actually this gets my vote

Seconded for the Richard Dawkins bobblehead.

(via bemusedbibliophile)

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Reblogged from genderofthenight

Tonight’s Gender of the Night is: the Lavender Town ghost


Tonight’s Gender of the Night is: the Lavender Town ghost

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So far I’m really liking these video game anon asks. If you like what you read, feel free to keep them coming.

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Anonymous said: What would you say to the allegation that KotR is structurally very similar to Baldur's Gate and/or what are your thoughts on Baldur's Gate (1 or 2).

A lot of Bioware games have the same narrative structure and repeat a lot of the same tropes. Here’s a handy chart that points out what are being called “clichés” (attributed to Ian Miles Cheong). There are a lot of spoilers here, so I’ll try to hide it from the casual viewer:

Read More

July 23, 2014 at 11:10pm
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hiroshimishima said: I really enjoyed your take on Pokemon and KotOR in that last Ask. With regard to FF7, it's a very mixed topic for me, but I liked the Materia system. How did you feel about it as a magic system?

When I was a kid I thought the Materia system was the bees knees. I especially liked the idea of swapping powers around the different members of my crew. It felt like an important bit of personalization in a game that was pretty devoid of the personal, and the way you could link different materia together made it seem like a intricate set of choices I got to make. The combinations were mostly pretty simple, like giving your weapon fire damage or adding a status effect, but at the time it felt really cool. It also felt really nice to have different things to develop over the course of the game rather than just your character’s levels and stats. I felt very proud of myself when that first ALL Materia got mastered.

Now I’m not terribly enthused by it, and that has a lot to do with having played the game a lot and having played many other games since. I’ve tried a lot of combinations and even if there was a really interesting one I haven’t tried yet I don’t think it would really change too much about the game and how I interact with it now. I’ve also played other games that either had a system that was similar (I feel like FFX’s Sphere Gird was very similar, that your characters were the product of a series of advancement choices I made that were basically equally available to all characters; one crucial difference was the feeling materia gave of being a special treasure which spheres never had) or systems that were completely different (d20, for instance). It seems less novel to me now because I’ve seen other ways to make similar systems, or other systems entirely. It seemed like the greatest thing in the world because I hadn’t seen much of the world yet.

The Materia system adds a lot to FF7, and I feel like it’s very thematic to the story, which is a great thing to have in a game system, but yea it doesn’t blow me away.

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Anonymous said: What's your favorite RPG and why?

The best answer I can think of for this is Star Wars: Knight of the Old Republic. I’m a big fan of the Star Wars universe, and I like the Star Wars universe best when it’s not burdened so much by the source material (it doesn’t involve Luke or Leia or any of them) and lets the creator use their imagination to develop a world that has the same sense of adventure and wonder as the Original Trilogy but without trying to reproduce too much of its contents. KotOR I think does this with a lot of gusto, especially in the way the game handles the Sith: it’s a group that the movies hint to repeatedly, but never gives us many opportunities to see them and understand them. The section of the game on Korriban is one of my favorites because it gives us an image of what a society built on the ambition of powerful individuals might be like and does it while maintaining the Star Wars aesthetic.

KotOR also has the advantage, for me personally, of using a combat system (d20) that I was already familiar with from playing D&D 3rd ed. So while a lot of RPGs suffer in the combat from being obtuse or opaque, I was able to interact more consciously and purposefully with KotOR’s combat system because it was something I’m already practiced in. It gives me an appreciation for RPGs with combat systems that are mostly intelligible to a player, as opposed to something like FF7’s combat system. As much as I love that game and its characters, the combat system was kind of impenetrable. I figured that as my stats went higher my attack and magic damage and all my other parameters went higher to, but I couldn’t say for the life of me how. In KotOR, your stat increases correspond to a bonus to different parameters like skill ability and weapon damage that the game would actually tell you, so you could understand the different choices you made in regards to building up your character and using them in the game.

If you consider Pokemon an RPG (at this point I’m on the fence about that), then definitely put Pokemon up there. That’s mostly because of the way catching, collecting, training, battling, and learning about Pokemon are such a profoundly pleasurable set of experiences for me. I know some people really hate grinding, but in Pokemon I actually find it really enjoyable to walk around with my favorite team of pokemon and get into random encounters. The story elements of Pokemon are charming but hit-or-miss, but for me the story of Pokemon is your own story playing it, and I think it’s a great system for player generated storytelling. X and Y are amongst my favorite versions of the game, and if you, Anon, were interested in playing Pokemon, I would heartily recommend getting a 2DS and a copy of X or Y.

Some close runners-up would be the Mass Effect series, FF7, and Fallout 3. Some notes on these: I’ve played a lot of Mass Effect in my time (I have three Shepards I got through ME1 & 2 on the PC but couldn’t transfer since I played ME3 on Chris and Abby’s XBox, which I also played several times (with thanks and apologies to Chris and Abby for that)), and I really like a lot of aspects to its story and its combat system alike. But it felt like it had so much potential, particularly as a trilogy of games, and while I know that potential was never meant to be, I can’t help but feel a little disappointed in the series as a whole. The characters were great, and for several of the characters I thought they did an excellent job over the course of the games developing them (Garrus and Tali especially) which should be praised. It just felt like there could have been much more.

Call it nostalgia, I still like FF7 for its style and its characters. The combat system isn’t great, and a lot of it for me comes from being pressured by the ATB to press “FIGHT” a lot if I didn’t have anything else specifically in mind. But it’s so charming and cute, and while the FMVs are as bad as they ever were, I like the strained polygonal character models in all their big-fisted, chunky glory.

I should play New Vegas, but I’ve only ever gotten to the first area in that game, so it wouldn’t really be right to say it’s amongst my favorites. But I did play quite a lot of Fallout 3, and I really like how that game feels unforgiving and adventurous. I was less interested in the plot and more interested in walking around blowing strangers heads off, but that felt like that was a character I got to embody and it felt dangerous in a way very engrossing games are.

143,894 notes
Reblogged from hunterraiehorror

Re-blog if you’re accepting anonymous asks from anyone about anything

(Source: hunterraiehorror, via spiderrebelnews)

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Reblogged from inevitablelunch


you say it’s impossible to fix capitalism but has anyone tried turning it off and then on again??

(via 20yardsoflenin)

July 22, 2014 at 6:40pm
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Reblogged from arigatoheyyy

(Source: arigatoheyyy, via biologicallyfemale)

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Reblogged from keitaroyevon


it’s been 20 years for fuck sake Usagi get your shit together

(Source: keitaroyevon, via peakcapitolism)

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Reblogged from alexiorsay




Overrated is a strange criticism, because it isn’t even direct criticism of the media involved, it’s just noting the difference between how positive your experience was compared to how you perceive other peoples experiences.

My criticism of Portal was that it lacked substance….

I dunno isn’t that what people like about it though? It’s not a revolutionary deep meaningful thing, but it’s simple and well made and does everything it sets out to do remarkably well. I’m not sure I understand what else should be expected here.

Edit: I’m not even really sure what substance means in this context or how that type of criticism applies to other games. Is substance meaning or deep thought because if so, do you apply this line of thinking to other puzzle games? Does Tetris lack substance? Again, I’m confused at the expectation here. Portal is popular because it was just a little add on to the orange box, but it surprised us with its clever little mechanics, charm, and polish. I don’t see why it needs to be anything more than that.

If the OP was about how Portal was neat and charming, we wouldn’t be discussing this. If the way people talk about Portal wasn’t as if it was a work of masterful brilliance that changed video games forever after, we wouldn’t be having this conversation.

Does Tetris lack substance? Yea, definitely. If you aren’t playing a version of Tetris that involves more complex systems or some competitive strategy, Tetris is a pretty shallow game. And if you’re playing Tetris you probably know that, that’s part of why you’re playing Tetris. I personally play a lot of games that don’t have a lot of substance because I like games in general and I’m happy to play a game that suits my mood. It doesn’t mean they aren’t fun, it doesn’t mean they lack economy of design, but acting like Tetris and those other games are game design perfected is silly.

If you get a lot of pleasure out of playing Portal, more power to you. But contrary to the OP, it’s not for everyone.

(Source: alexiorsay)

15,852 notes
Reblogged from alexiorsay


Overrated is a strange criticism, because it isn’t even direct criticism of the media involved, it’s just noting the difference between how positive your experience was compared to how you perceive other peoples experiences.

My criticism of Portal was that it lacked substance. There wasn’t much there, and besides the quirky bits of dialogue from GLaDOS (which are pretty superfluous to the game’s design, IMO) there wasn’t much to be interested in.

It’s got a lot of polish, right? It’s very clean and very tight and people like it for its cleanness and tightness. And it was very quirky, and kind of funny. And there were many hidden things in Portal and so many theories to ponder about the world of Portal. But the game was a few hours of playing around with the Source Engine. There’s nothing much to complain about because there’s nothing much there.

(Source: alexiorsay)

July 21, 2014 at 11:14pm
21,535 notes
Reblogged from princessrosalina



this is my birthday gift to myself


(via nightgaunts)

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Reblogged from descentintotyranny

Israel destroys el-Wafa hospital as staff evacuates all patients →

(Source: descentintotyranny, via averyterrible)

15,852 notes
Reblogged from alexiorsay


ppl are always like “no game is perfect you can’t please EVERYbody” but when was the last time you heard a motherfucker complain about portal

My controversial opinion is that Portal is overrated. “Overrated” is relative here, though, since people are always talking about it as if it’s perfect. But I thought it was just a novel set of physics puzzles. I don’t have much to complain about its design because there’s just not that much there.

That song in the credits was cool though, right?

(via caramelzappa)